Monday, 9 March 2015

Kahoot - create an engaging learning space, through a game-based digital pedagogy


Last week I attended a conference on Games, gamification & games based learning in London and during one of the presentations we were introduced to Kahoot which instantly caught my eye.
Everyone was asked to get into groups of two and ensure they had access to a mobile device. A pin number to the quiz was displayed on screen and within seconds of entering that code into my mobile we had joined the quiz and our team name was displayed on the screen along with the fellow participants.
Questions were then projected on screen and each group had to answer the questions by pressing on the corresponding coloured tile using their mobile devices. Within a matter of minutes the whole conference room engaged and you could see that competitiveness come out in some of the groups who wanted to be the winner of the quiz. It was a simple but effective demonstration of how one could apply this tool within a classroom or lecture environment to add some interactivity and engagement with students in a fun way whilst ensuring something had been learnt.


Kahoot can be described as a collection of questions which can be created by anyone, which are then asked in real-time, to an unlimited number of participants, resulting in a social, fun and game-like learning environment. It also provides an excellent example of how BYOD (bring your own device) environment can be implemented effectively within a classroom.
Kahoot consists of multiple choice questions - as a quiz, discussion or survey - in any topic, language or ability. The questions are projected at the front of the room and can be played by the whole class individually or in groups in real-time whereby the answer the questions on their computers, mobiles or tablets.


Create your Kahoot!

1. Create your Kahoot account – visit getkahoot.com and click on the GET MY FREE ACCOUNT button.

Enter your details and once completed click ‘CREATE ACCOUNT’ button after which you will be taken to the landing page.

2. Create an activity
From the landing page you can select one of three options that you can create with Kahoot:
Quizzes – allows timed responses and a points system to create a competitive atmosphere.
Surveysare similar to quizzes without the point based system, which is useful for obtaining feedback.
Discussionsworks with a single question minus the competitive elements associated with quizzes and provides a great option to employ to start a discussion.


For this example we will select quiz. So to begin click on the quiz icon, enter a name when prompted and then click the Go! button.


3. Add your questions
I would recommend to keep quizzes short, around 10 would be ideal so your quiz remains focused. 



You can also specify how long you wish to give the class to answer your each question, the default is 30 seconds. Depending on the complexity of the content or question you may offer 10 seconds for quick-fire memory test or 120 seconds where students may be required to calculate answers.
Kahoot also allows images or YouTube videos to be embedded into each question, which can help focus students’ attention even more. You can either drag and drop images from your computer or click the Choose file button to select an upload your image.


Click on the Video (Experimental) tab to view the options to embed a YouTube video into your quiz.








Next you need to enter the possible answers to your question, by default you have four slots available however you reduce the number of possible answers if you wish by clicking on thebutton.
To select the correct answer(s) click on the red Incorrect button to change it to a green Correct button.



To add more questions to the quiz click the +Add Question button towards the bottom of the page and follow the above steps again.
After you have created your entire questions click on Save & continue bottom right green button.
4. Question arrangement
You will then be able to see all the questions that you have created for your quiz. You can rearrange the questions by simply holding down left click and dragging it to the new location.


Once you are happy with the order of your questions click on Save & continue button.


5. Additional settings
Complete the settings and description for your quiz. By filling in the details you can help other members discover your quiz (if made public).



Finally select an image that you wish to be displayed as your quiz cover. You can also include a YouTube video to be played in the background whilst the quiz is taking place. 

6. Preview your quiz
Click the Done button once you have finished. You can now either test your quiz by clicking Preview, if you wish to make any amendments click on the Edit button and if you are all set to start the quiz then click on Play now button.


7. Advanced settings
Before launching the quiz you are provided with further setting for your quiz:


8. Information to join quiz
The final stage is to provide instructions to inform the class to navigate to www.kahoot.it and enter the pin that is displayed on the lobby page. The number of players will increase as each person enters the game-pin into their computer or mobile device.


9. Kahoot quiz in action
Participants will be required to enter their name or group name once they have entered the Game-pin:


Names of the participants will be populated on the teacher’s screen each time someone joins:
At the end of the quiz the winner is presented on the page with their name, how many points they received as well as the number of right and wrong answers they had:


By clicking the Feedback & results button all the participants will be asked to rate if they had fun, whether they felt they learnt something and if they would make a recommendation.
Towards the top of the feedback screen there is a Final results button which displays the final leader board of the participants:



Final thoughts
Kahoot is effective tool to make learning fun by employing fun and competitiveness into the classroom. Not only does facilitate student engagement through the use of quizzes and discussion on what they have learnt but through the use of survey a teacher can quickly obtain data.
It is vital for anyone considering using Kahoot to take into account that participants will need access to an internet enabled device in order to take part.


Twitter: @SOASBLETech
SOAS BLE Blog: http://soasble.blogspot.co.uk

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